← All resources
Resource 001 / Free creative guide

GTA FILTER

Give a familiar scene a different reality. Explore the game-inspired results, follow the process, and try the prompt with your own photo.

Read the guide
The results & the process

See it. Then make it.

Follow the steps alongside four example results. Tap an image to explore it in full.

RESULT 01 / The roadside scene ↗
01 — CHOOSE YOUR SCENE

Start with a clear photo.

Choose a portrait, a street scene, or a group photo. Make sure the subjects and details you want to keep are easy to see. A clear composition gives the transformation a stronger starting point.

RESULT 02 / The city scene ↗
02 — REBUILD THE WORLD

Upload it. Add the prompt.

Use an image editor that accepts reference photos. Upload your image, paste the full prompt below, and keep the original aspect ratio. Ask the editor to preserve the camera angle, subjects, and composition.

Jump to the full prompt ↗
RESULT 03 / The portrait ↗
03 — REFINE THE RESULT

Check the whole scene.

Look at faces, hands, clothing, and the background. If a detail changes too much, ask the editor to preserve it while keeping the game-like rendering. Aim for consistent materials and lighting across the image.

RESULT 04 / The group scene ↗
One more possibility

A whole scene.
The same visual world.

The same direction can work across portraits, street scenes, and groups. Keep the relationships between people and objects clear.

02 / Your starting point

Copy. Paste. Create.

MAIN PROMPT / ENGLISH
Rebuild the entire scene from the reference image as a real-time 3D render inside the GTA V RAGE engine. Do not apply a filter. Fully reconstruct all people, vehicles, architecture, terrain, and props as polygonal 3D assets native to GTA V. The result should look like an authentic in-game screenshot captured on a high-end PC, ultra settings enabled.
All subjects must be converted into clearly modeled geometry with visible polygon structure, baked normal maps, and game-ready textures.
Faces, bodies, and clothing should follow GTA V character proportions and anatomy, slightly exaggerated, rigid, and digitally sculpted. Skin is matte and textured, no photographic pores. Hair is clumped, card-based, slightly stiff. Clothing uses flat fabric shaders with visible seams and texture repetition.
Environment must feel like Los Santos or Blaine County logic. Buildings are modular, edges slightly sharp, surfaces tiled and optimized.
Roads, sidewalks, vegetation, street props, and background elements are simplified but dense, clearly game-constructed. No real-world photographic depth or lens artifacts.
Lighting follows GTA V real-time lighting behavior.
Strong directional sunlight or overcast skylight depending on scene. Hard shadows with defined edges, subtle ambient occlusion in corners.
Reflections are screen-space and imperfect.
Colors are slightly saturated with the recognizable GTA V color grading. Contrast is controlled but punchy.
Materials must read as video game assets.
Asphalt is flat and grainy. Metal has simple specular highlights. Glass is clean with limited reflection depth. Vegetation is slightly stiff and stylized. Nothing should appear physically accurate or cinematic-render realistic.
Camera should feel like a gameplay or Rockstar Editor capture. Third-person or free camera perspective. Slight wide-angle distortion. Stable framing. No depth-of-field blur. No motion blur unless minimal and engine-based.
Overall look is unmistakably GTA V. Real-time 3D.
Polygonal. Textured. Optimized. Stylized realism.
Clearly not a photograph.

The original prompt used for this transformation. Copy it in full, then upload your reference photo to your image editor.

03 / Before you generate

A few things that help.

Keep the reference specific.

Ask for the same angle, subjects, and composition. The transformation should change the visual treatment while keeping the scene recognizable.

Make the whole image consistent.

If the face looks photographic but the background looks rendered, ask for the same game-engine materials and lighting across the entire scene.

You’ll need a reference photo and an image-editing tool with reference-image support. Tool subscriptions or generation credits may apply.

← Back to the library

Example result · Sixteen